?/TD> |
Microsoft DirectX 9.0 |
Transforms array (x, y, z, 1) by a given matrix, and projects the result back into w = 1.
Syntax
D3DXVECTOR3 *WINAPI D3DXVec3TransformCoordArray(
D3DXVECTOR3* pOut, UINT OutStride, CONST D3DXVECTOR3* pV, UINT VStride, CONST D3DXMATRIX* pM, UINT n );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
- OutStride
- [in] Stride between vectors in the output data stream.
- pV
- [in] Pointer to the source D3DXVECTOR3 array.
- VStride
- [in] Stride between vectors in the input data stream.
- pM
- [in] Pointer to the source D3DXMATRIX structure.
- n
- [in] Number of elements in the array.
Return Value
Pointer to a D3DXVECTOR3 structure that is the transformed vector.
Remarks
This function transforms the vector, pV (x, y, z, 1), by the matrix pM, projecting the result back into w=1.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformCoord function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98