?/TD> |
Microsoft DirectX 9.0 |
Transforms vector (x, y, z, 1) by a given matrix.
Syntax
D3DXVECTOR4 *WINAPI D3DXVec3Transform(
D3DXVECTOR4 *pOut, CONST D3DXVECTOR3 *pV, CONST D3DXMATRIX *pM );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
- pV
- [in] Pointer to the source D3DXVECTOR3 structure.
- pM
- [in] Pointer to the source D3DXMATRIX structure.
Return Value
Pointer to a D3DXVECTOR4 structure that is the transformed vector.
Remarks
This function transforms the vector, pV (x, y, z, 1), by the matrix pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Transform function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98