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Microsoft DirectX 9.0

D3DXVec3Maximize Function


Returns a 3-D vector that is made up of the largest components of two 3-D vectors.

Syntax

D3DXVECTOR3 *D3DXVec3Maximize(      

    D3DXVECTOR3 *pOut,     CONST D3DXVECTOR3 *pV1,     CONST D3DXVECTOR3 *pV2 );

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
pV1
[in] Pointer to a source D3DXVECTOR3 structure.
pV2
[in] Pointer to a source D3DXVECTOR3 structure.

Return Value

Pointer to a D3DXVECTOR3 structure that is made up of the largest components of the two vectors.



Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Maximize function can be used as a parameter for another function.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXVec3Minimize


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