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Microsoft DirectX 9.0 |
Determines the cross-product of two 3-D vectors.
Syntax
D3DXVECTOR3 *D3DXVec3Cross(
D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
- pV1
- [in] Pointer to a source D3DXVECTOR3 structure.
- pV2
- [in] Pointer to a source D3DXVECTOR3 structure.
Return Value
Pointer to a D3DXVECTOR3 structure that is the cross product of two 3-D vectors.
Remarks
This function determines the cross-product with the following code.
D3DXVECTOR3 v; v.x = pV1->y * pV2->z - pV1->z * pV2->y; v.y = pV1->z * pV2->x - pV1->x * pV2->z; v.z = pV1->x * pV2->y - pV1->y * pV2->x; *pOut = v;The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Cross function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXVec3Dot