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Microsoft DirectX 9.0 |
Projects a vector from object space into screen space.
Syntax
D3DXVECTOR3 *WINAPI D3DXVec3ProjectArray(
D3DXVECTOR3 *pOut, UINT OutStride, CONST D3DXVECTOR3 *pV, CONST D3DXVECTOR2* pV, UINT VStride, CONST D3DVIEWPORT9 *pViewport, CONST D3DXMATRIX *pProjection, CONST D3DXMATRIX *pView, CONST D3DXMATRIX *pWorld, UINT n );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
- OutStride
- [in] Stride between vectors in the output data stream.
- pV
- [in] Pointer to the source D3DXVECTOR3 structure.
- pV
- [in] Pointer to the source D3DXVECTOR2 array.
- VStride
- [in] Stride between vectors in the input data stream.
- pViewport
- [in] Pointer to a D3DVIEWPORT9 structure, representing the viewport.
- pProjection
- [in] Pointer to a D3DXMATRIX structure, representing the projection matrix.
- pView
- [in] Pointer to a D3DXMATRIX structure, representing the view matrix.
- pWorld
- [in] Pointer to a D3DXMATRIX structure, representing the world matrix.
- n
- [in] Number of elements in the array.
Return Value
Pointer to a D3DXVECTOR3 structure that is the vector projected from object space to screen space.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Project function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXVec3Unproject