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Microsoft DirectX 9.0 |
Performs a linear interpolation between two 2-D vectors.
Syntax
D3DXVECTOR2 *D3DXVec2Lerp(
D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2, FLOAT s );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR2 structure that is the result of the operation.
- pV1
- [in] Pointer to a source D3DXVECTOR2 structure.
- pV2
- [in] Pointer to a source D3DXVECTOR2 structure.
- s
- [in] Parameter that linearly interpolates between the vectors.
Return Value
Pointer to a D3DXVECTOR2 structure that is the result of the linear interpolation.
Remarks
This function performs the linear interpolation based on the following formula: V1 + s(V2-V1).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec2Lerp function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98