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Microsoft DirectX 9.0 |
Returns the z-component by taking the cross product of two 2-D vectors.
Syntax
FLOAT D3DXVec2CCW(
CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 );
Parameters
- pV1
- [in] Pointer to a source D3DXVECTOR2 structure.
- pV2
- [in] Pointer to a source D3DXVECTOR2 structure.
Return Value
The z-component.
Remarks
This function determines the z-component by determining the cross-product based on the following formula: ((x1,y1,0) cross (x2,y2,0)). Or as shown in the following example.
pV1->x * pV2->y - pV1->y * pV2->xIf the value of the z-component is positive, the vector V2 is counterclockwise from the vector V1. This information is useful for back-face culling.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXVec2Dot