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Microsoft DirectX 9.0 |
Computes a quaternion's axis and angle of rotation.
Syntax
void D3DXQuaternionToAxisAngle(
CONST D3DXQUATERNION *pQ, D3DXVECTOR3 *pAxis, FLOAT *pAngle );
Parameters
- pQ
- [in] Pointer to the source D3DXQUATERNION structure.
- pAxis
- [in, out] When this function returns, pointer to a D3DXVECTOR3 structure that identifies the quaternion's axis.
- pAngle
- [in, out] This function returns a pointer to a FLOAT value that identifies the quaternion's angle of rotation in radians.
Return Value
No return value.
Remarks
This function expects unit quaternions.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98