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Microsoft DirectX 9.0 |
Computes a unit length quaternion.
Syntax
D3DXQUATERNION *D3DXQuaternionNormalize(
D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ );
Parameters
- pOut
- [in, out] Pointer to the D3DXQUATERNION structure that is the result of the operation.
- pQ
- [in] Pointer to the source D3DXQUATERNION structure.
Return Value
Pointer to a D3DXQUATERNION structure that is the normal of the quaternion.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionNormalize function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXQuaternionInverse