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Microsoft DirectX 9.0 |
Calculates the natural logarithm.
Syntax
D3DXQUATERNION *D3DXQuaternionLn(
D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ );
Parameters
- pOut
- [in, out] Pointer to the D3DXQUATERNION structure that is the result of the operation.
- pQ
- [in] Pointer to the source D3DXQUATERNION structure.
Return Value
Pointer to a D3DXQUATERNION structure that is the natural logarithm.
Remarks
The D3DXQuaternionLn function works only for unit quaternions.
A unit quaternion, is defined by: Q == (cos(theta), sin(theta) * v) where |v| = 1 The natural logarithm of Q is, ln(Q) = (0, theta * v)The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionLn function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXQuaternionExp, D3DXQuaternionSquad