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Microsoft DirectX 9.0 |
Returns the identity quaternion.
Syntax
D3DXQUATERNION *D3DXQuaternionIdentity(
D3DXQUATERNION *pOut );
Parameters
- pOut
- [in, out] Pointer to the D3DXQUATERNION structure that is the result of the operation.
Return Value
Pointer to the D3DXQUATERNION structure that is the identity quaternion.
Remarks
Given a quaternion (x, y, z, w), the D3DXQuaternionIdentity function will return the quaternion (0, 0, 0, 1).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionIdentity function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXQuaternionIsIdentity