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Microsoft DirectX 9.0 |
Returns the conjugate of a quaternion.
Syntax
D3DXQUATERNION *D3DXQuaternionConjugate(
D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ );
Parameters
- pOut
- [in, out] Pointer to the D3DXQUATERNION structure that is the result of the operation.
- pQ
- [in] Pointer to the source D3DXQUATERNION structure.
Return Value
Pointer to a D3DXQUATERNION structure that is the conjugate of the quaternion.
Remarks
Given a quaternion (x, y, z, w), the D3DXQuaternionConjugate function will return the quaternion (-x, -y, -z, w).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionConjugate function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXQuaternionInverse