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Microsoft DirectX 9.0 |
Constructs a plane from three points.
Syntax
D3DXPLANE *D3DXPlaneFromPoints(
D3DXPLANE *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2, CONST D3DXVECTOR3 *pV3 );
Parameters
- pOut
- [in, out] Pointer to the D3DXPLANE structure that is the result of the operation.
- pV1
- [in] Pointer to a D3DXVECTOR3 structure, defining one of the points used to construct the plane.
- pV2
- [in] Pointer to a D3DXVECTOR3 structure, defining one of the points used to construct the plane.
- pV3
- [in] Pointer to a D3DXVECTOR3 structure, defining one of the points used to construct the plane.
Return Value
Pointer to the D3DXPLANE? structure constructed from the given points.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXPlaneFromPoints function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXPlaneFromPointNormal