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Microsoft DirectX 9.0 |
Builds a matrix using the specified offsets.
Syntax
D3DXMATRIX *D3DXMatrixTranslation(
D3DXMATRIX *pOut, FLOAT x, FLOAT y, FLOAT z );
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- x
- [in] X-coordinate offset.
- y
- [in] Y-coordinate offset.
- z
- [in] Z-coordinate offset.
Return Value
Pointer to a D3DXMATRIX structure that contains a translated transformation matrix.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslation can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98