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Microsoft DirectX 9.0

D3DXMatrixTranslation Function


Builds a matrix using the specified offsets.

Syntax

D3DXMATRIX *D3DXMatrixTranslation(      

    D3DXMATRIX *pOut,     FLOAT x,     FLOAT y,     FLOAT z );

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
x
[in] X-coordinate offset.
y
[in] Y-coordinate offset.
z
[in] Z-coordinate offset.

Return Value

Pointer to a D3DXMATRIX structure that contains a translated transformation matrix.



Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslation can be used as a parameter for another function.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.