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Microsoft DirectX 9.0 |
Builds a matrix that reflects the coordinate system about a plane.
Syntax
D3DXMATRIX *D3DXMatrixReflect(
D3DXMATRIX *pOut, CONST D3DXPLANE *pPlane );
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- pPlane
- [in] Pointer to the source D3DXPLANE structure.
Return Value
Pointer to a D3DXMATRIX structure that reflects the coordinate system about the source plane.
Remarks
This function normalizes the plane equation before it creates the reflected matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixReflect function can be used as a parameter for another function.
This function uses the following formula to compute the returned matrix.
P = normalize(Plane); -2 * P.a * P.a + 1 -2 * P.b * P.a -2 * P.c * P.a 0 -2 * P.a * P.b -2 * P.b * P.b + 1 -2 * P.c * P.b 0 -2 * P.a * P.c -2 * P.b * P.c -2 * P.c * P.c + 1 0 -2 * P.a * P.d -2 * P.b * P.d -2 * P.c * P.d 1
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98