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Microsoft DirectX 9.0 |
Calculates the inverse of a matrix.
Syntax
D3DXMATRIX *D3DXMatrixInverse(
D3DXMATRIX *pOut, FLOAT *pDeterminant, CONST D3DXMATRIX *pM );
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- pDeterminant
- [in, out] Pointer to a FLOAT value containing the determinant of the matrix. If the determinant is not needed, set this parameter to NULL.
- pM
- [in] Pointer to the source D3DXMATRIX structure.
Return Value
Pointer to a D3DXMATRIX structure that is the inverse of the matrix. If matrix inversion fails, NULL is returned.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixInverse function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98