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Microsoft DirectX 9.0

D3DXFrameCalculateBoundingSphere Function


Computes the bounding sphere of all the meshes in the frame hierarchy.

Syntax

HRESULT D3DXFrameCalculateBoundingSphere(      

    LPD3DXFRAME pFrameRoot,     LPD3DXVECTOR3 pObjectCenter,     FLOAT *pObjectRadius );

Parameters

pFrameRoot
[in] Pointer to the root node.
pObjectCenter
[out] Returns the center of the bounding sphere.
pObjectRadius
[out] Returns the radius of the bounding sphere.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft?Direct3D?could not allocate sufficient memory to complete the call.


Function Information

Headerd3dx9anim.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.