?/TD> |
Microsoft DirectX 9.0 |
Computes the bounding sphere of all the meshes in the frame hierarchy.
Syntax
HRESULT D3DXFrameCalculateBoundingSphere(
LPD3DXFRAME pFrameRoot, LPD3DXVECTOR3 pObjectCenter, FLOAT *pObjectRadius );
Parameters
- pFrameRoot
- [in] Pointer to the root node.
- pObjectCenter
- [out] Returns the center of the bounding sphere.
- pObjectRadius
- [out] Returns the radius of the bounding sphere.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft?Direct3D?could not allocate sufficient memory to complete the call.
Function Information
Header d3dx9anim.h Import library d3dx9.lib Minimum operating systems Windows 98