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Microsoft DirectX 9.0 |
The following flags are used to specify which channels in a texture to operate on.
#define | Description |
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D3DX_FILTER_NONE | No scaling or filtering will take place. Pixels outside the bounds of the source image are assumed to be transparent black. |
D3DX_FILTER_POINT | Each destination pixel is computed by sampling the nearest pixel from the source image. |
D3DX_FILTER_LINEAR | Each destination pixel is computed by sampling the four nearest pixels from the source image. This filter works best when the scale on both axes is less than two. |
D3DX_FILTER_TRIANGLE | Every pixel in the source image contributes equally to the destination image. This is the slowest of the filters. |
D3DX_FILTER_BOX | Each pixel is computed by averaging a 2?(?) box of pixels from the source image. This filter works only when the dimensions of the destination are half those of the source, as is the case with mipmaps. |
D3DX_FILTER_MIRROR_U | Pixels off the edge of the texture on the u-axis should be mirrored, not wrapped. |
D3DX_FILTER_MIRROR_V | Pixels off the edge of the texture on the v-axis should be mirrored, not wrapped. |
D3DX_FILTER_MIRROR_W | Pixels off the edge of the texture on the w-axis should be mirrored, not wrapped. |
D3DX_FILTER_MIRROR | Specifying this flag is the same as specifying the D3DX_FILTER_MIRROR_U, D3DX_FILTER_MIRROR_V, and D3DX_FILTER_MIRROR_W flags. |
D3DX_FILTER_DITHER | The resulting image must be dithered using a 4x4 ordered dither algorithm. |
D3DX_FILTER_SRGB_IN | Input data is in sRGB (gamma 2.2) color space. |
D3DX_FILTER_SRGB_OUT | The output data is in sRGB (gamma 2.2) color space. |
D3DX_FILTER_SRGB | Same as specifying D3DX_FILTER_SRGB_IN | D3DX_FILTER_SRGB_OUT. |
Each valid filter must contain exactly one of the following flags: D3DX_FILTER_NONE, D3DX_FILTER_POINT, D3DX_FILTER_LINEAR, D3DX_FILTER_TRIANGLE, or D3DX_FILTER_BOX. In addition, you can use the OR operator to specify zero or more of the following optional flags with a valid filter: D3DX_FILTER_MIRROR_U, D3DX_FILTER_MIRROR_V, D3DX_FILTER_MIRROR_W, D3DX_FILTER_MIRROR, D3DX_FILTER_DITHER, D3DX_FILTER_SRGB_IN, D3DX_FILTER_SRGB_OUT or D3DX_FILTER_SRGB.
Specifying D3DX_DEFAULT for this parameter is usually the equivalent of specifying D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER. However, D3DX_DEFAULT can have different meanings, depending on which method uses the filter. For example:
Reference each method to check for information about how D3DX_DEFAULT filter is mapped.
Header | d3dx9tex.h |
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Minimum operating system | Windows 98 |