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Microsoft DirectX 9.0 |
Create a buffer containing a linker fragment. This can be used for saving the fragment to disk.
Syntax
HRESULT GetFragment(
D3DXHANDLE Name, LPD3DXBUFFER* ppBuffer );
Parameters
- Name
- [in] Unique identifier to the fragment name. See Handles.
- ppBuffer
- [out] Returns a buffer containing a compiled shader fragment. See ID3DXBuffer.
Return Value
If the method succeeds, the return value is S_OK.
If the arguments are invalid, the method will return D3DERR_INVALIDCALL.
If the method fails, the return value can be E_OUTOFMEMORY.