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Microsoft DirectX 9.0 |
Vertex statistics detailing how many triangles are getting processed and clipped.
Syntax
typedef struct _D3DDEVINFO_D3DVERTEXSTATS { DWORD NumRenderedTriangles; DWORD NumExtraClippingTriangles; } D3DDEVINFO_D3DVERTEXSTATS;
Members
- NumRenderedTriangles
- Total number of triangles that are not clipped in this frame.
- NumExtraClippingTriangles
- Number of new triangles generated by clipping.
Remarks
D3DDEVINFO_D3DVERTEXSTATS reports the number of triangles that have been processed and clipped by the runtime's software vertex processing. Use the debug runtime and software vertex processing to get the number of non-clipped and clipped primitives for a particular scene. Primitives will typically be clipped based on a guard band (if one is present). The clipping guard band is set with parameters such as GuardBandLeft in D3DCAPS9.
Structure Information
Header d3d9types.h Minimum operating systems Windows 98