| ?/TD> | 
| Microsoft DirectX 9.0 | 
Describes color values.
Syntax
typedef struct _D3DCOLORVALUE {
    float r;
    float g;
    float b;
    float a;
} D3DCOLORVALUE;Members
- r
 - Floating-point value specifying the red component of a color. This value generally is in the range from 0.0 through 1.0, with 0.0 being black.
 - g
 - Floating-point value specifying the green component of a color. This value generally is in the range from 0.0 through 1.0, with 0.0 being black.
 - b
 - Floating-point value specifying the blue component of a color. This value generally is in the range from 0.0 through 1.0, with 0.0 being black.
 - a
 - Floating-point value specifying the alpha component of a color. This value generally is in the range from 0.0 through 1.0, with 0.0 being black.
 
Remarks
You can set the members of this structure to values outside the range of 0 through 1 to implement some unusual effects. Values greater than 1 produce strong lights that tend to wash out a scene. Negative values produce dark lights that actually remove light from a scene.
Structure Information
Header d3d9types.h Minimum operating systems Windows 98 
See Also
Color Values for Lights and Materials