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Microsoft DirectX 9.0

D3DVERTEXELEMENT9 Structure


Defines input vertex data to the pipeline.

Syntax

typedef struct _D3DVERTEXELEMENT9 {
    BYTE Stream;
    BYTE Offset;
    BYTE Type;
    BYTE Method;
    BYTE Usage;
    BYTE UsageIndex;
} D3DVERTEXELEMENT9;

Members

Stream
Stream number.
Offset
Offset (if any) from the beginning of the stream to the start of the data.
Type
Data type. One of several predefined types that define the data size. For more information, see D3DDECLTYPE.
Method
Tessellator processing method. This method determines how the tessellator interprets/operates on the vertex data. For more information, see D3DDECLMETHOD.
Usage
Defines the intended use of the data. For more information, see D3DDECLUSAGE.
UsageIndex
Modifies the usage data to allow the user to specify multiple usage types.

Remarks

Vertex data is defined using an array of VERTEXELEMENT9 structures.

Structure Information

Headerd3d9types.h
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.