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Microsoft DirectX 9.0

IDirect3DIndexBuffer9 Interface


Applications use the methods of the IDirect3DIndexBuffer9 interface to manipulate an index buffer resource.

IDirect3DIndexBuffer9 Members

FreePrivateData

Frees the specified private data associated with this resource.

GetDesc

Retrieves a description of the index buffer resource.

GetDevice

Retrieves the device associated with a resource.

GetPriority

Retrieves the priority for this resource.

GetPrivateData

Copies the private data associated with the resource to a provided buffer.

GetType

Returns the type of the resource.

Lock

Locks a range of index data and obtains a pointer to the index buffer memory.

PreLoad

Preloads a managed resource.

SetPriority

Assigns the resource-management priority for this resource.

SetPrivateData

Associates data with the resource that is intended for use by the application, not by Microsoft?Direct3D? Data is passed by value, and multiple sets of data can be associated with a single resource.

Unlock

Unlocks index data.

Remarks

The IDirect3DIndexBuffer9 interface is obtained by calling the IDirect3DDevice9::CreateIndexBuffer method.

This interface inherits additional functionality from the IDirect3DResource9 interface.

This interface, like all Component Object Model (COM) interfaces, inherits from the IUnknown interface.

The LPDIRECT3DINDEXBUFFER9 and PDIRECT3DINDEXBUFFER9 types are defined as pointers to the IDirect3DIndexBuffer9 interface.

typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9;

Interface Information

Inherits fromIDirect3DResource9
Headerd3d9.h
Import libraryd3d9.lib
Minimum operating systems Windows 98

See Also

IDirect3DDevice9::CreateIndexBuffer


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