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Microsoft DirectX 9.0

IDirect3DDevice9::TestCooperativeLevel Method


Reports the current cooperative-level status of the Microsoft?Direct3D?device for a windowed or full-screen application.

Syntax

HRESULT TestCooperativeLevel(VOID);

Return Value

If the method succeeds, the return value is D3D_OK, indicating that the device is operational and the calling application can continue.

If the method fails, the return value can be one of the following values (see Remarks).

D3DERR_DEVICELOSTThe device has been lost but cannot be reset at this time. Therefore, rendering is not possible.
D3DERR_DEVICENOTRESETThe device has been lost but can be reset at this time.


Remarks

If the device is lost but cannot be restored at the current time, IDirect3DDevice9::TestCooperativeLevel returns the D3DERR_DEVICELOST return code. This would be the case, for example, when a full-screen device has lost focus. If an application detects a lost device, it should pause and periodically call IDirect3DDevice9::TestCooperativeLevel until it receives a return value of D3DERR_DEVICENOTRESET. The application may then attempt to reset the device by calling IDirect3DDevice9::Reset and, if this succeeds, restore the necessary resources and resume normal operation. Note that IDirect3DDevice9::Present will return D3DERR_DEVICELOST if the device is either "lost" or "not reset".

A call to IDirect3DDevice9::TestCooperativeLevel will fail if called on a different thread than that used to create the device being reset.



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