?/TD> |
Microsoft DirectX 9.0 |
Sets a Boolean vertex shader constant.
Syntax
HRESULT SetVertexShaderConstantB(
UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount );
Parameters
- StartRegister
- [in] Register number that will contain the first constant value.
- pConstantData
- [in] Pointer to an array of constants.
- BoolCount
- [in] Number of boolean values in the array of constants.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.