| ?/TD> | 
| Microsoft DirectX 9.0 | 
Sets a floating-point shader constant.
Syntax
HRESULT SetPixelShaderConstantF(
UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount );
Parameters
- StartRegister
 - [in] Register number that will contain the first constant value.
 - pConstantData
 - [in] Pointer to an array of constants.
 - Vector4fCount
 - [in] Number of four float vectors in the array of constants.
 
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. 
See Also
IDirect3DDevice9::GetPixelShaderConstantF