| ?/TD> | 
| Microsoft DirectX 9.0 | 
Gets an integer shader constant.
Syntax
HRESULT GetPixelShaderConstantI(
UINT StartRegister, int *pConstantData, UINT Vector4iCount );
Parameters
- StartRegister
 - [in] Register number that will contain the first constant value.
 - pConstantData
 - [in, out] Pointer to an array of constants.
 - Vector4iCount
 - [in] Number of four integer vectors in the array of constants.
 
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. 
See Also
IDirect3DDevice9::SetPixelShaderConstantI