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Microsoft DirectX 9.0 |
Creates a new state block that contains the values for all device states, vertex-related states, or pixel-related states.
Syntax
HRESULT CreateStateBlock(
D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB );
Parameters
- Type
- [in] Type of state data that the method should capture. This parameter can be set to a value defined in the D3DSTATEBLOCKTYPE enumerated type.
- ppSB
- [out, retval] Pointer to a state block interface.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. D3DERR_OUTOFVIDEOMEMORY Microsoft?Direct3D?does not have enough display memory to perform the operation. E_OUTOFMEMORY Direct3D could not allocate sufficient memory to complete the call.
Remarks
Vertex-related device states typically refer to those states that affect how the system processes vertices. Pixel-related states generally refer to device states that affect how the system processes pixel or depth-buffer data during rasterization. Some states are contained in both groups.
See Also
IDirect3DDevice9::BeginStateBlock, IDirect3DDevice9::EndStateBlock