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Microsoft DirectX 9.0 |
Defines texture-stage state values.
Syntax
typedef enum _D3DTEXTURETRANSFORMFLAGS { D3DTTFF_DISABLE = 0, D3DTTFF_COUNT1 = 1, D3DTTFF_COUNT2 = 2, D3DTTFF_COUNT3 = 3, D3DTTFF_COUNT4 = 4, D3DTTFF_PROJECTED = 256, D3DTTFF_FORCE_DWORD = 0x7fffffff } D3DTEXTURETRANSFORMFLAGS;
Constants
- D3DTTFF_DISABLE
Texture coordinates are passed directly to the rasterizer.
- D3DTTFF_COUNT1
The rasterizer should expect 1-D texture coordinates.
- D3DTTFF_COUNT2
The rasterizer should expect 2-D texture coordinates.
- D3DTTFF_COUNT3
The rasterizer should expect 3-D texture coordinates.
- D3DTTFF_COUNT4
The rasterizer should expect 4-D texture coordinates.
- D3DTTFF_PROJECTED
The texture coordinates are all divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the D3DTTFF_COUNT3 flag, the first and second texture coordinates is divided by the third coordinate before being passed to the rasterizer.
- D3DTTFF_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
These flags are used to set the value of the D3DTSS_TEXTURETRANSFORMFLAGS texture stage state for the D3DTEXTURESTAGESTATETYPE enumerated type.
Enumerated Type Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
D3DTEXTURESTAGESTATETYPE