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Microsoft DirectX 9.0 |
Defines resource types.
Syntax
typedef enum _D3DRESOURCETYPE { D3DRTYPE_SURFACE = 1, D3DRTYPE_VOLUME = 2, D3DRTYPE_TEXTURE = 3, D3DRTYPE_VOLUMETEXTURE = 4, D3DRTYPE_CUBETEXTURE = 5, D3DRTYPE_VERTEXBUFFER = 6, D3DRTYPE_INDEXBUFFER = 7, D3DRTYPE_FORCE_DWORD = 0x7fffffff } D3DRESOURCETYPE;
Constants
- D3DRTYPE_SURFACE
Surface resource.
- D3DRTYPE_VOLUME
Volume resource.
- D3DRTYPE_TEXTURE
Texture resource.
- D3DRTYPE_VOLUMETEXTURE
Volume texture resource.
- D3DRTYPE_CUBETEXTURE
Cube texture resource.
- D3DRTYPE_VERTEXBUFFER
Vertex buffer resource.
- D3DRTYPE_INDEXBUFFER
Index buffer resource.
- D3DRTYPE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Enumerated Type Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
IDirect3DResource9::GetType