| ?/TD> |
| Microsoft DirectX 9.0 |
Defines resource types.
Syntax
typedef enum _D3DRESOURCETYPE {
D3DRTYPE_SURFACE = 1,
D3DRTYPE_VOLUME = 2,
D3DRTYPE_TEXTURE = 3,
D3DRTYPE_VOLUMETEXTURE = 4,
D3DRTYPE_CUBETEXTURE = 5,
D3DRTYPE_VERTEXBUFFER = 6,
D3DRTYPE_INDEXBUFFER = 7,
D3DRTYPE_FORCE_DWORD = 0x7fffffff
} D3DRESOURCETYPE;
Constants
- D3DRTYPE_SURFACE
Surface resource.
- D3DRTYPE_VOLUME
Volume resource.
- D3DRTYPE_TEXTURE
Texture resource.
- D3DRTYPE_VOLUMETEXTURE
Volume texture resource.
- D3DRTYPE_CUBETEXTURE
Cube texture resource.
- D3DRTYPE_VERTEXBUFFER
Vertex buffer resource.
- D3DRTYPE_INDEXBUFFER
Index buffer resource.
- D3DRTYPE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Enumerated Type Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
IDirect3DResource9::GetType