?/TD> |
Microsoft DirectX 9.0 |
Defines whether the current tessellation mode is discrete or continuous.
Syntax
typedef enum _D3DPATCHEDGESTYLE { D3DPATCHEDGE_DISCRETE = 0, D3DPATCHEDGE_CONTINUOUS = 1, D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff } D3DPATCHEDGESTYLE;
Constants
- D3DPATCHEDGE_DISCRETE
Discrete edge style. In discrete mode, you can specify float tessellation but it will be truncated to integers.
- D3DPATCHEDGE_CONTINUOUS
Continuous edge style. In continuous mode, tessellation is specified as float values which can be smoothly varied to reduce "popping" artifacts.
- D3DPATCHEDGE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
Note that continuous tessellation produces a completely different tessellation pattern from the discrete one for the same tessellation values (this is more apparent in wireframe mode). Thus, 4.0 continuous is not the same as 4 discrete.
Enumerated Type Information
Header d3d9types.h Minimum operating systems Windows 98