D3DDEVCAPS2
D3DDEVCAPS2 driver capability flags.
| #define | Description |
|---|
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH | Device supports adaptive tessellation of RT-patches |
| D3DDEVCAPS2_ADAPTIVETESSNPATCH | Device supports adaptive tessellation of N-patches. |
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | Device supports IDirect3DDevice9::StretchRect using a texture as the source. |
| D3DDEVCAPS2_DMAPNPATCH | Device supports displacement maps for N-patches. |
| D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH | Device supports presampled displacement maps for N-patches. For more information about displacement mapping, see Displacement Mapping. |
| D3DDEVCAPS2_STREAMOFFSET | Device supports stream offsets. |
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET | Multiple vertex elements can share the same offset in a stream if D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET is set by the device and the vertex declaration does not have an element with D3DDECLUSAGE_POSITIONT0. |
Constant Information
| Header | d3d9caps.h |
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| Minimum operating system | Windows 98 |
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