callnz pred (Vertex Shader)
Call if not zero, with a predicate. Performs a conditional call to the instruction marked by the label index. Predication uses a boolean value to determine whether of not to perform the instruction.
Syntax
callnz label, [!] p0.replicateSwizzle |
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where:
- label specifies a label number.
- [!] is an optional boolean NOT.
- p0 is the predicate register. See Predicate.
- replicateSwizzle specifies the component that contains the predicate value. Valid components are: x, y, z, w or r, g, b, a. The predicate value can be modified with the negate modifier.
Remarks
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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callnz | | | x | x | x | x |
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This instruction does the following:
if (specified register component is not zero)
{
Push address of the next instruction to the return address stack.
Continue execution from the instruction marked by the label.
}
This instruction consumes one vertex shader instruction slot.
Minimum operating system | Windows 98 |
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