break pred (Vertex Shader) 
Conditionally break out of the current loop at the nearest endloop or endrep. Use one of the components of the predicate register as a condition to determine whether or not to perform the instruction.
Syntax
| break [!]p0.replicateSwizzle | 
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Where:
- [!] optional negate modifier. This modifies the value in the predicate register. See Negate.
- p0 is a predicate register. See Predicate. 
- replicateSwizzle specifies the component that contains the predicate value. Valid components are: x, y, z, w or r, g, b, a. The predicate value can be modified with the negate modifier. 
Remarks
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw | 
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| break pred |  |  | x | x | x | x | 
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Instruction Information
| Minimum operating system | Windows 98 | 
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