break_comp (Vertex Shader) 
Conditionally break out of the current loop at the nearest endloop or endrep.
Syntax
Where:
- _comp is a comparison between the two source registers. It can be one of the following:
| Syntax | Comparison | 
|---|
| _gt | Greater than | 
| _lt | Less than | 
| _ge | Greater than or equal | 
| _le | Less than or equal | 
| _eq | Equal to | 
| _ne | Not equal to | 
 - src0 is a source register. Replicate swizzle is required to select a single component.
 - src1 is a source register. Replicate swizzle is required to select a single component.
 
Remarks
This instruction is supported in the following versions.
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw | 
|---|
| break_comp |  |  | x | x | x | x | 
|---|
When the comparison is true, it breaks out of the current loop, as shown.
if (src0 comparison src1)
   jump to the corresponding endloop or endrep instruction;
Instruction Information
| Minimum operating system | Windows 98 | 
|---|