break (Vertex Shader) 
Break out of the current loop at the nearest endloop or endrep. 
Syntax
Remarks
This instruction is supported in the following versions.
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw | 
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| break |  |  | x | x | x | x | 
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| Minimum operating system | Windows 98 | 
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