break (Vertex Shader)
Break out of the current loop at the nearest endloop or endrep.
Syntax
Remarks
This instruction is supported in the following versions.
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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break | | | x | x | x | x |
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Minimum operating system | Windows 98 |
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