?/TD>
Microsoft DirectX 9.0

pow (Vertex Shader)


Full precision abs(src0)src1.

Syntax

pow dst, src0, src1

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
powxxxxx

This instruction works as shown here.

dest = pow(abs(src0), src1);

This is a scalar instruction, therefore the source registers should have replicate swizzles to indicate which channels are used.

The scalar result is replicated to all four output channels.

This is a macro instruction.

This instruction could be expanded as exp(src1 * log(src0)).

Precision is not lower than 15 bits.

The dest register should be a temporary register, and should not be the same register as src1.

Instruction Information

Minimum operating systemWindows 98


© 2002 Microsoft Corporation. All rights reserved.