| ?/TD> | 
| Microsoft DirectX 9.0 | 
Source modifiers can be applied to modify the data read from a source register before the data is used by the instruction.
Negate the contents of the source register.
| Component modifier | Description | 
|---|---|
| - r | Source negation | 
The negate modifier cannot be used on second source register of these instructions: m3x2, m3x3, m3x4, m4x3, m4x4.
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw | 
|---|---|---|---|---|---|---|
| - | x | x | x | x | x | x | 
Take the absolute value of the register.
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw | 
|---|---|---|---|---|---|---|
| abs | x | x | 
If any version 3 shader reads from one or more constant float registers (c#), one of the following must be true.