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Microsoft DirectX 9.0

texldd (Pixel Shader)


Samples a texture using the texture coordinates at src0, the sampler specified by src1, and the x-gradient (dsx) and y-gradient (dsy) coming from src2 and src3.

Syntax

texldd, dest, src0, src1, src2, src3

Where:

Remarks

Pixel shader versions1_11_21_31_42_02_x2_sw3_03_sw
texlddxxxx

This instruction samples a texture using the texture coordinates at SRC0, the sampler specified by SRC1, and the gradients DSX and DSY coming from SRC2 and SRC3.

All sources support arbitrary swizzles.

All write masks are valid on the destination.



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