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Microsoft DirectX 9.0

rcp (Pixel Shader)


Computes the reciprocal of the source scalar.

Syntax

rcp dst, src

where

Remarks

Pixel shader versions1_11_21_31_42_02_x2_sw3_03_sw
rcpxxxxx

The output must be exactly 1.0 if the input is exactly 1.0. A source of 0.0 yields infinity.

The scalar result is replicated to all channels in the destination write mask.

Precision should be at least 1.0/(222) absolute error over the range (1.0, 2.0) because common implementations will separate mantissa and exponent.

Instruction Information

Minimum operating systemWindows 98


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