?/TD> |
Microsoft DirectX 9.0 |
Computes absolute value.
abs dst, src |
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where
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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abs | x | x | x | x | x |
This instruction works as shown here.
dest.x = abs(src.x) dest.y = abs(src.y) dest.z = abs(src.z) dest.w = abs(src.w)
Minimum operating system | Windows 98 |
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