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Microsoft DirectX 9.0

dp4 (Pixel Shader)


Computes the four-component dot product of the source registers.

Syntax

dp4 dst, src0, src1

where

Remarks

Pixel shader versions1_11_21_31_42_02_x2_sw3_03_sw
dp4xxxxxxxxx

The following code fragment shows the operations performed:

dest.w = (src0.x * src1.x) + (src0.y * src1.y) + 
         (src0.z * src1.z) + (src0.w * src1.w);
dest.x = dest.y = dest.z = unused;

In version 1_X, this instruction cannot be co-issued.

In version 1_X, this instruction does not automatically clamp the output result between zero and one. If clamping is necessary, use the Instruction Modifiers.

In version 1_X, this instruction runs in both the vector and alpha pipeline.

Limitations for versions 1_2 and 1_3:

Instruction Information

Minimum operating systemWindows 98


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