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Microsoft DirectX 9.0 |
Performs a three-component dot product and uses the result to do a 1-D texture lookup.
Syntax
texdp3tex (Pixel Shader) dest, src
Registers
- dest
- Destination register.
- src
- Input source register.
Remarks
Pixel shader versions 1_1 1_2 1_3 1_4 2_0 2_x 2_sw 3_0 3_sw texdp3tex x x Texture registers must use the following sequence.
tex t(n) // Define tn as a standard 3-vector (tn must be // defined in some way before texdp3tex uses it). texdp3tex t(m), t(n) // where m > n. // Perform a three-component dot product between t(n) and // the texture coordinate set m. Use the scalar result to // do a 1-D texture lookup at texturestage m and place // the result in t(m).Here is more detail about how the dot product and texture lookup are done.
The texdp3tex instruction performs a three-component dot product.
u' = TextureCoordinates(stage m)UVW t(n)RGBThe result is used to sample the texture at texture stage m by performing a 1-D lookup.
t(m)RGBA = TextureSample(stage m)RGBA using (u',0,0) as coordinates.
Instruction Information
Minimum operating systems Windows 98