?/TD> |
Microsoft DirectX 9.0 |
Performs a three-component dot product between data in the texture register number and the texture coordinate set corresponding to the destination register number.
Syntax
texdp3 (Pixel Shader) dest, src
Registers
- dest
- Destination register.
- src
- Input source register.
Remarks
Pixel shader versions 1_1 1_2 1_3 1_4 2_0 2_x 2_sw 3_0 3_sw texdp3 x x Texture registers must use the following sequence.
tex t(n) // Define tn as a standard 3-vector (tn must be // defined in some way before texdp3 uses it). texdp3 t(m), t(n) // where m > n // Perform a three-component dot product between tn and // the texture coordinate set m. The scalar result is // replicated to all components of t(m).Here is more detail about how the dot product is accomplished.
The texdp3 (Pixel Shader) instruction performs a three-component dot product and replicates it to all four color channels.
t(m)RGBA = TextureCoordinates(stage m)UVW t(n)RGB
Instruction Information
Minimum operating systems Windows 98