?/TD> |
Microsoft DirectX 9.0 |
Computes the four-component dot product of the source registers.
dp4 dst, src0, src1 |
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where
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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dp4 | x | x | x | x | x | x | x | x | x |
The following code fragment shows the operations performed:
dest.w = (src0.x * src1.x) + (src0.y * src1.y) + (src0.z * src1.z) + (src0.w * src1.w); dest.x = dest.y = dest.z = unused;
In version 1_X, this instruction cannot be co-issued.
In version 1_X, this instruction does not automatically clamp the output result between zero and one. If clamping is necessary, use the Instruction Modifiers.
In version 1_X, this instruction runs in both the vector and alpha pipeline.
Limitations for versions 1_2 and 1_3:
Minimum operating system | Windows 98 |
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