bem (Pixel Shader) 
Apply a fake bump environment-map transform.
Syntax
where
- dst.rg dst is the destination register. The red and green component write mask must be used.
 - src0 is a source register.
 - src1 is a source register.
 
Remarks
| Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw | 
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| bem |  |  |  | x |  |  |  |  |  | 
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This instruction performs the following calculation.
(Given n == dest register #)
dest.r = src0.r + D3DTSS_BUMPENVMAT00(stage n) * src1.r 
                + D3DTSS_BUMPENVMAT10(stage n) * src1.g
dest.g = src0.g + D3DTSS_BUMPENVMAT01(stage n) * src1.r
                + D3DTSS_BUMPENVMAT11(stage n) * src1.g
Rules for using bem:
- bem must appear in the first phase of a shader (that is, before a phase marker).
 - bem consumes two arithmetic instruction slots.
 - Only one use of this instruction is allowed per shader.
 - Destination writemask must be .rg /.xy.
 - This instruction cannot be co-issued.
 - Aside from the restriction that destination write mask be .rg, modifiers on source src0, src1, and instruction modifiers are unconstrained.
 
Instruction Information
| Minimum operating system | Windows 98 | 
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