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Microsoft DirectX 9.0 |
Sets a nontransposed matrix.
Syntax
HRESULT SetMatrix(
D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix );
Parameters
- hParameter
- [in] Unique identifier. See Handles.
- pMatrix
- [in] Pointer to a nontransposed matrix. See D3DXMATRIX.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A nontransposed matrix contains row-major data; that is, each vector is contained in a row.
See Also
ID3DXBaseEffect::GetMatrix