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Microsoft DirectX 9.0 |
Gets the handle of an annotation by looking up its name.
Syntax
D3DXHANDLE GetAnnotationByName(
D3DXHANDLE hObject, LPCSTR pName );
Parameters
- hObject
- [in] Handle of a technique, pass, or top-level parameter. See Handles.
- pName
- [in] String containing the annotation name.
Return Value
Returns the handle of the specified annotation, or NULL if the name was not found. See Handles.