?/TD>
Microsoft DirectX 9.0

Clearing Depth Buffers


Many C++ applications clear the depth buffer before rendering each new frame. You can explicitly clear the depth buffer through Microsoft?Direct3D?by calling IDirect3DDevice9::Clear and specifying D3DCLEAR_ZBUFFER for the Flags parameter. The IDirect3DDevice9::Clear method allows you to specify an arbitrary depth value in the Z parameter.



© 2002 Microsoft Corporation. All rights reserved.