| ?/TD> |
| Microsoft DirectX 9.0 |
Constant integer registers are used only by loop and rep.
They can be set using def or IDirect3DDevice9::SetPixelShaderConstantI.
When used as an argument to the loop instruction:
| Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_sw | 2_x | 3_0 | 3_sw |
|---|---|---|---|---|---|---|---|---|---|
| Constant Integer Register | x | x | x |
| Minimum operating system | Windows 98 |
|---|